Previously, in a post entitled Video Game Sweatshops, I wrote about how Chinese companies were employing people to "mine for gold" online for games like World of Warcraft. This virtual gold would then be sold to players who were willing to pay real money to advance their characters in the game.
Recently, I read an interesting post in ZachStocks about how this gold farming is causing "virtual inflation".
Monday, 31 December 2007
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